ANCIENT
CHINA
Huang He to the Silk Road
Dynasties, Confucius, the First Emperor, the Han, and the Silk Road. The Mandate of Heaven game makes students feel why dynasties rise and fall instead of memorizing it.
Illustrated readings with test-style questions, a short slide lesson and guided notes for every day, a project with rubric, a leveled A/B test, and a browser game. Open the Teacher Hub and teach tomorrow.
World History sequence: China · Greece · Rome · more coming
Huang He to the Silk Road
Dynasties, Confucius, the First Emperor, the Han, and the Silk Road. The Mandate of Heaven game makes students feel why dynasties rise and fall instead of memorizing it.
Mountains and sea to Alexander
City-states, democracy, Persia, Athens against Sparta, and Alexander's empire. Students lead their own city-state in the browser game and found a colony for the project.
Seven hills to the fall of the West
Geography and founding, the Republic, conquest of the Mediterranean, Republic to Empire, daily life, and the fall. Students finish by ruling as emperor through invasions, plague, and a rival general.
Also built the same way: the United States Geography unit (grades 5 to 8) and Building Wealth Through Investing (grades 9 to 12).
A country, capital, or landform comes up and students click it on a real map. Four modes: Solo Practice, Class Conquest on the projector, Lightning Round, and Survival. Printable tests included. No accounts, no ads, one link.
Students make the choices, live with the results, and print a result card with their name on it.
Forty years of paychecks in ten minutes. Students start at 22, set a budget, choose where savings go, survive the 2037 crash, and see how much of their money compounding earned for them.
$10,000, twenty companies, ten sectors, five AI rivals, and a market that actually moves. Twelve decisions, rumors, crashes, and a second turn to do better.
A timed reading game against a gold pace marker that moves at test speed. Social studies passages, trap answers, instant feedback, and a coach mode that makes students go back and prove it.
Enron, Madoff, Theranos, multi-level marketing, FTX. Students read the real pitch, flag the red flags, then see what happened. By case five they can name the pattern.
Groups get an investor card and $10,000 that isn't theirs, split it across stocks, bonds, and cash, pick sectors and accounts, then defend it to the class.
The books of the Bible in order, by testament and division. Solo study with missed books circling back, plus class, lightning, and survival modes on one link.
Team-based, hosted, and self-running. The sub doesn't need to say a word.
Revolution through Reform
A five-lock escape room covering the founding through Reconstruction, played in teams on any device.
High school capstone or unit review
A five-lock escape room that runs students through the personal finance curriculum's hardest concepts.
For the days you can't be there
Five self-contained dossiers a sub can run cold. Logic, reasoning, and pattern recognition. Skill-based, not content-locked.
Also: Vol. 2, Lost in Time → five eras of world history, one briefcase.
Last-week-of-school energy
Subject-neutral escape room for the days after testing's done but class still meets. Adjustable difficulty, proven end-of-year seller.
Three complete resources, each a real piece of a paid unit. Grab them below. Want more free stuff and deals on new units? Drop your email. No spam, unsubscribe any time.